

It was deliberately designed as a comedy game, rather than just some funny words in an amusing order. Meaning that it didn’t just come from the script and voice acting, but the mechanics, level design, animation, and art as well. The humor in the Overlord games was really baked-in from the ground up.


What deliberate and accidental touches helped shape Overlord's remarkable sense of humor? And did you face any friction from the other teams with respect to creative choices? RHIANNA Overlord's mix of satire and magic has earned it a devout audience. In this interview celebrating 15 years of Overlord, we touch on everything to do with that property and preserving her father's legacy while building her own. Who doesn't want a little goblin following you around who tells you how cool you are? Source: Its narrative choices tread into "if it's wrong, I don't want to be right" territory and score without flinching. Fantasy author Terry Pratchett's seemingly effortless sense of humor thrives in Overlord, a feat that his daughter Rhianna pulled off with skill and a heap of teamwork.Ī satirical parody of the adventure games before it, Overlord flips tropes and uses impish humor and clever character design to put its own spin on the genre. "The river was so dry that even a nonbeliever could walk across it" from Mort (1987) perfectly showcases Terry's sharp wit. I'll never forget falling in love with her father's work. Her family has long been associated with excellent narratives. Having contributed to developers like Ubisoft, 2K, Eidos Montreal, and Larian Studios, Rhianna's words prop up some of gaming's most iconic personas. "Make yourself a sponge for all kinds of stories."īe it reinventing Lara Croft, one of gaming's beloved icons, or paving a new path with Overlord, award-winning writer Rhianna Pratchett has left an indelible impact on gaming.
